Giant Rocktopus
Out of the Abyss p. 28
- Size
- Large
- Type
- beast
- Alignment
- unaligned
- AC
- 11
- Hit Points
- 52 (8d10+8)
- Speed
- walk 10 ft., swim 60 ft.
- Skills
- Perception +4, Stealth +5
- Senses
- darkvision 60 ft.
- Passive Perception
- 14
- Challenge
- 1
- Lineage
- Rocktopus
- Environment
- underwater
STR
17
+3
DEX
13
+1
CON
13
+1
INT
4
−3
WIS
10
+0
CHA
4
−3
Traits
Camouflage
The octopus has advantage on Dexterity (Stealth) checks.
Water Breathing
The octopus can breathe only underwater.
Actions
Tentacles
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest)
A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
recharge
SHORT