Giant Shark Skeleton
Essentials Kit: Sleeping Dragon's Wake
- Size
- Huge
- Type
- undead
- Alignment
- unaligned
- AC
- 13 (natural armor)
- Hit Points
- 126 (11d12+55)
- Speed
- walk 20 ft., swim 50 ft.
- Skills
- Perception +3
- Immunities
- poison
- Vulnerabilities
- bludgeoning
- Condition Immunities
- exhaustion, poisoned
- Senses
- blindsight 60 ft.
- Passive Perception
- 13
- Challenge
- 5
- Lineage
- Shark
STR
23
+6
DEX
11
+0
CON
21
+5
INT
1
−5
WIS
10
+0
CHA
5
−3
Traits
Blood Frenzy
The giant shark skeleton has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Actions
Bite
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
Other data
description
A giant shark is 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.
The giant shark skeleton doesn't require air, food, drink, or sleep. The shark has had skeletal feet attached by some demented necromancer.