Giant Sloth
Creature Codex (3pp) p. 345
- Size
- Large
- Type
- beast
- Alignment
- unaligned
- AC
- 15 (natural armor)
- Hit Points
- 168 (16d10+50)
- Speed
- walk 20 ft., climb 20 ft.
- Saving Throws
- Str +7
- Skills
- Athletics +7, Perception +4
- Resistances
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft.
- Passive Perception
- 14
- Challenge
- 7
- Environment
- grassland
Traits
Foul Odor
Any creature that starts its turn within 15 feet of the giant sloth must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or ability check.
Hunter's Dash (1/Day)
The giant sloth moves double its normal speed and has advantage on all of its attacks for 1 round.
recharge
1/DAY
Actions
Multiattack
The giant sloth makes two attacks. one with its claw and one with its bite. If the giant sloth is grappling a creature, it can also use its Sloth's Embrace once.
Claw
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage.
The target is grappled (escape DC 15) if it is a Large or smaller creature and the sloth doesn't have another creature grappled.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.
Sloth's Embrace
The giant sloth crushes a creature it is grappling by pulling the creature against its fetid, furry chest.
The target must make a DC 15 Strength saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also stunned until the end of its next turn.