Giant Sloth

Creature Codex (3pp) p. 345

Size
Large
Type
beast
Alignment
unaligned
AC
15 (natural armor)
Hit Points
168 (16d10+50)
Speed
walk 20 ft., climb 20 ft.
Saving Throws
Str +7
Skills
Athletics +7, Perception +4
Resistances
poison
Condition Immunities
poisoned
Senses
darkvision 120 ft.
Passive Perception
14
Challenge
7
Environment
grassland
STR
19
+4
DEX
10
+0
CON
19
+4
INT
3
−4
WIS
12
+1
CHA
10
+0

Traits

Foul Odor

Any creature that starts its turn within 15 feet of the giant sloth must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or ability check.

Hunter's Dash (1/Day)

The giant sloth moves double its normal speed and has advantage on all of its attacks for 1 round.

recharge

1/DAY

Actions

Multiattack

The giant sloth makes two attacks. one with its claw and one with its bite. If the giant sloth is grappling a creature, it can also use its Sloth's Embrace once.

Claw

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage.

The target is grappled (escape DC 15) if it is a Large or smaller creature and the sloth doesn't have another creature grappled.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.

Sloth's Embrace

The giant sloth crushes a creature it is grappling by pulling the creature against its fetid, furry chest.

The target must make a DC 15 Strength saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also stunned until the end of its next turn.

Other data

description