Giant Snail

The Wild Beyond the Witchlight p. 234

Size
Large
Type
beast
Alignment
unaligned
AC
11 (natural armor)
Hit Points
22 (4d10)
Speed
walk 10 ft., climb 10 ft.
Senses
darkvision 60 ft.
Passive Perception
10
Challenge
1/4
Lineage
Snail
STR
15
+2
DEX
3
−4
CON
11
+0
INT
3
−4
WIS
10
+0
CHA
3
−4

Traits

Proficiency Bonus

+2

Salt Osmosis

Whenever the snail starts its turn in contact with a pound or more of salt, it takes 1d4 necrotic damage. Using an action to sprinkle a pound of salt on the snail deals 1d4 necrotic damage to it immediately and another 1d4 necrotic damage to it at the start of its next turn (after which the salt rubs off), provided the snail has not withdrawn into its shell.

Actions

Slam

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Shell Defense

The snail withdraws into its shell, gaining a +4 bonus to its AC until it emerges. It can emerge from its shell as a bonus action on its turn.

Other data

description