Giant Tick

Bigby Presents: Glory of the Giants p. 153

Size
Medium
Type
monstrosity
Alignment
unaligned
AC
14 (natural armor)
Hit Points
52 (7d8+21)
Speed
walk 30 ft.
Passive Perception
10
Challenge
2
Lineage
Giant Animal, Tick
STR
16
+3
DEX
10
+0
CON
16
+3
INT
2
−4
WIS
10
+0
CHA
2
−4

Traits

Proficiency Bonus

+2

Actions

Proboscis

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage, and the tick attaches to the target. While attached, the tick can't make Proboscis attacks. The tick can detach itself by spending 5 feet of its movement. As an action, a creature within reach of the tick can try to detach the tick, doing so with a successful DC 13 Strength check.

Blood Drain

The tick deals 10 (2d6 + 3) necrotic damage to one creature it is physically attached to, provided that creature isn't a Construct or an Undead, or 17 (4d6 + 3) necrotic damage if the creature is a Giant. The tick regains hit points equal to the damage dealt.

Other data

description

Ticks the size ofboars have feasted on the blood of giants for countless ages. Though these parasites are painful nuisances to giants, they can be terrible threats to smaller folk, since a hungry tick will consume the blood of any creature it can catch.