Giant Vampire Bat

Creature Codex (3pp)

Size
Large
Type
beast
Alignment
unaligned
AC
13
Hit Points
60 (8d10+16)
Speed
walk 10 ft., fly 60 ft.
Senses
blindsight 60 ft.
Passive Perception
11
Challenge
2
Environment
grassland, mountain
STR
16
+3
DEX
16
+3
CON
14
+2
INT
2
−4
WIS
12
+1
CHA
6
−2

Traits

Keen Hearing

The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Echolocation

The bat can't use its blindsight while deafened.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't bite another target. The bat regains hp equal to the necrotic damage dealt.

Other data

description