Giant Vampire Bat
Creature Codex (3pp)
- Size
- Large
- Type
- beast
- Alignment
- unaligned
- AC
- 13
- Hit Points
- 60 (8d10+16)
- Speed
- walk 10 ft., fly 60 ft.
- Senses
- blindsight 60 ft.
- Passive Perception
- 11
- Challenge
- 2
- Environment
- grassland, mountain
STR
16
+3
DEX
16
+3
CON
14
+2
INT
2
−4
WIS
12
+1
CHA
6
−2
Traits
Keen Hearing
The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Echolocation
The bat can't use its blindsight while deafened.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't bite another target. The bat regains hp equal to the necrotic damage dealt.