Girallon Zombie
Tomb of Annihilation p. 240
- Size
- Large
- Type
- undead
- Alignment
- chaotic evil
- AC
- 11 (natural armor)
- Hit Points
- 59 (7d10+21)
- Speed
- walk 30 ft., climb 30 ft.
- Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 8
- Challenge
- 3
Traits
Aggressive
As a bonus action, the zombie can move up to its speed toward a hostile creature that it can see.
Undead Fortitude
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack
The zombie makes five attacks: one with its bite and four with its claws.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
Other data
description
Several new zombie variants are presented below. For more information on zombies, see the Monster Manual.
Ankylosaurus Zombie: This creature is slow and barely aware of its surroundings.
Girallon Zombie: Girallons are four-armed apes with white fur. Girallon zombies are slower than their non-undead counterparts but no less fierce. The necromantic energy empowering them fuels their murderous hearts and their hunger for living flesh.
Tyrannosaurus Zombie: A tyrannosaurus zombie has a gullet full of smaller zombies, which it can disgorge. These zombies aren't under the tyrannosaurus zombie's control.