Girallon Zombie

Tomb of Annihilation p. 240

Size
Large
Type
undead
Alignment
chaotic evil
AC
11 (natural armor)
Hit Points
59 (7d10+21)
Speed
walk 30 ft., climb 30 ft.
Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft.
Passive Perception
8
Challenge
3
STR
18
+4
DEX
12
+1
CON
16
+3
INT
3
−4
WIS
7
−2
CHA
5
−3

Traits

Aggressive

As a bonus action, the zombie can move up to its speed toward a hostile creature that it can see.

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack

The zombie makes five attacks: one with its bite and four with its claws.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.

Other data

description

Several new zombie variants are presented below. For more information on zombies, see the Monster Manual.

Ankylosaurus Zombie: This creature is slow and barely aware of its surroundings.

Girallon Zombie: Girallons are four-armed apes with white fur. Girallon zombies are slower than their non-undead counterparts but no less fierce. The necromantic energy empowering them fuels their murderous hearts and their hunger for living flesh.

Tyrannosaurus Zombie: A tyrannosaurus zombie has a gullet full of smaller zombies, which it can disgorge. These zombies aren't under the tyrannosaurus zombie's control.