Githyanki Gish

Mordenkainen's Tome of Foes p. 205,

Size
Medium
Type
humanoid (gith)
Alignment
lawful evil
AC
17 (half plate armor)
Hit Points
123 (19d8+38)
Speed
walk 30 ft.
Saving Throws
Con +6, Int +7, Wis +6
Skills
Insight +6, Perception +6, Stealth +6
Passive Perception
16
Languages
Gith
Challenge
10
Lineage
Githyanki
Environment
desert, mountain, urban
STR
17
+3
DEX
15
+2
CON
14
+2
INT
16
+3
WIS
15
+2
CHA
16
+3

Traits

War Magic

When the githyanki uses its action to cast a spell, it can make one weapon attack as a bonus action.

Innate Spellcasting (Psionics)

The githyanki's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no components:

  • At will: mage hand (the hand is invisible)
  • 3/day each: jump, misty step, nondetection (self only)
  • 1/day each: plane shift, telekinesis

Spellcasting

The githyanki is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The githyanki has the following wizard spells prepared:

  • Cantrips (at will): blade ward, light, message, true strike
  • 1st level (4 slots): expeditious retreat, magic missile, sleep, thunderwave
  • 2nd level (3 slots): blur, invisibility, levitate
  • 3rd level (3 slots): counterspell, fireball, haste
  • 4th level (2 slots): dimension door

Actions

Multiattack

The githyanki makes two longsword attacks.

Longsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 18 (4d8) psychic damage, or 8 (1d10 + 3) slashing damage plus 18 (4d8) psychic damage if used with two hands.

Spells

mage hand, jump, misty step, nondetection, plane shift, telekinesis, blade ward, light, message, true strike, expeditious retreat, magic missile, sleep, thunderwave, blur, invisibility, levitate, counterspell, fireball, haste, dimension door

Spell Slots

0,4,3,3,2

Other data

description

What would become of this multiverse if githyanki didn't guard the Astral Plane from the illithid menace? What would reality become if beings of thought ruled the plane of thought?

Githyanki Gish: Their keen minds and psionic gifts allow the githyanki to master magic. Gish blend their magical abilities with swordplay to become dangerous foes in battle. Their specialized capabilities make them well suited for assassination, raiding, and espionage.

Gith: The descendants of an ancient people—so old their original name has been lost—have turned against each other, becoming vicious enemies divided over mortality, purpose, and the machinations of their leaders. The bellicose githyanki terrorize the Astral Plane, raiding into other worlds to plunder the multiverse of its magic and riches. The githzerai live apart from the rest of the cosmos, content within the confines of their fortresses floating through the chaos of Limbo. Although the two groups of gith despise each other, their hatred for the mind flayers from whom they escaped endures, and both githyanki and githzerai are dedicated to hunting their ancestral foes.