Githyanki Xenomancer

Spelljammer: Adventures in Space - Boo's Astral Menagerie p. 27

Size
Medium
Type
humanoid (druid, gith)
Alignment
any alignment
AC
14
Hit Points
157 (21d8+63)
Speed
walk 30 ft.
Saving Throws
wis +8, con +7, dex +8
Skills
nature +6, survival +8, animal handling +8, perception +8
Passive Perception
18
Languages
Gith plus any four languages
Challenge
9
STR
14
+2
DEX
18
+4
CON
17
+3
INT
15
+2
WIS
18
+4
CHA
13
+1

Traits

Proficiency Bonus

+4

Actions

Spellcasting (Psionics)

The githyanki casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 16):

  • At will: druidcraft, light, mage hand (the hand is invisible)
  • 2/day each: invisibility (self only), pass without trace (self only)
  • 1/day each: dominate monster, forcecage, plane shift, telekinesis

Multiattack

The githyanki makes three Staff attacks, three Telekinetic Bolt attacks, or a combination thereof.

Staff

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage when used with two hands, plus 14 (4d6) psychic damage.

Telekinetic Bolt

Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 20 (3d10 + 4) force damage.

Astral Step (Recharge 4-6) (Bonus Action)

The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.

recharge

D4

Spells

druidcraft, light, mage hand, invisibility, pass without trace, dominate monster, forcecage, plane shift, telekinesis

Spell Slots

Other data

description

Githyanki descend from an ancient people who were also the progenitors of githzerai. These tall, gaunt folk have potent psionic powers and dwell, for the most part, on the Astral Plane. Among the best-known githyanki are the followers of the Lich-Queen Vlaakith. They terrorize the Astral Plane, raiding into Wildspace to plunder the multiverse of its magic and riches.

The Monster Manual and Monsters of the Multiverse contain a variety of githyanki for your use. This section provides additional options.

A githyanki xenomancer travels to the farthest reaches of Wildspace and the Astral Sea, even visiting worlds of the Material Plane from time to time, to study and catalog creatures it has never encountered before. Friendly contact with sapient creatures can bring the xenomancer's diplomatic skills to the forefront, while hostile contact becomes a test of the xenomancer's survival skills.

Sometimes a xenomancer's research requires that a specimen be captured and imprisoned (to study its behavior) or killed and dissected (to study or harvest its insides). Many xenomancers prefer to do this work in their laboratories on the Astral Plane.