Glass Golem
Creature Codex (3pp)
- Size
- Small
- Type
- construct (golem)
- Alignment
- unaligned
- AC
- 12
- Hit Points
- 45 (10d6+10)
- Speed
- walk 20 ft.
- Resistances
- piercing, slashing from nonmagical weapons that aren't adamantine
- Immunities
- poison, psychic
- Vulnerabilities
- bludgeoning
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 9
- Languages
- Understands the languages of its creator but can't speak
- Challenge
- 2
STR
10
+0
DEX
15
+2
CON
13
+1
INT
3
−4
WIS
8
−1
CHA
1
−5
Traits
Immutable Form
The golem is immune to any spell or effect that would alter its form.
Magic Resistance
The glass golem has advantage on saving throws against spells and other magical effects.
Actions
Shard
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Reactions
Shatter
When a glass golem takes bludgeoning damage, it can make one shard attack against each creature within 5 feet of it.