Gloom Weaver

Mordenkainen's Tome of Foes p. 224

Size
Medium
Type
humanoid (elf)
Alignment
neutral
AC
14 (17 with mage armor)
Hit Points
104 (16d8+32)
Speed
walk 30 ft.
Saving Throws
Dex +8, Con +6
Immunities
necrotic
Condition Immunities
charmed, exhaustion
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Common, Elvish
Challenge
9
Environment
underdark, urban
STR
11
+0
DEX
18
+4
CON
14
+2
INT
15
+2
WIS
12
+1
CHA
18
+4

Traits

Burden of Time

Beasts and humanoids, other than shadar-kai, have disadvantage on saving throws while within 10 feet of the gloom weaver.

Fey Ancestry

The gloom weaver has advantage on saving throws against being charmed, and magic can't put it to sleep.

Innate Spellcasting

The gloom weaver's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: arcane eye, mage armor, speak with dead
  • 1/day each: arcane gate, bane, compulsion, confusion, true seeing

Spellcasting

The gloom weaver is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

  • Cantrips (at will): minor illusion, prestidigitation, chill touch, eldritch blast*
  • 5th level (3 slots): armor of Agathys, blight, darkness, dream, invisibility, fear, hypnotic pattern, major image, contact other plane, vampiric touch, witch bolt

*3 beams +4 bonus to each damage roll

Actions

Multiattack

The gloom weaver makes two spear attacks and casts one spell that takes 1 action to cast.

Shadow Spear

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 26 (4d12) necrotic damage, or 8 (1d8 + 4) piercing damage plus 26 (4d12) necrotic damage if used with two hands.

Reactions

Misty Escape (Recharges after a Short or Long Rest)

When the gloom weaver takes damage, it turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or casts a spell.

recharge

SHORT

Spells

arcane eye, mage armor, speak with dead, arcane gate, bane, compulsion, confusion, true seeing, minor illusion, prestidigitation, chill touch, eldritch blast, armor of Agathys, blight, darkness, dream, invisibility, fear, hypnotic pattern, major image, contact other plane, vampiric touch, witch bolt

Spell Slots

3

Other data

description

Gloom Weaver. Although a formidable fighter, a gloom weaver is often content to remain hidden in the shadows, watching with rapt attention as its very presence affects its victims. Its dark energy weighs down the heart, causing those within its oppressive aura to feel the approach of death. This torment alone is enough to please its master, the Raven Queen, but should it be detected, a gloom weaver uses its shadow magic to reduce its enemies to ghastly corpses.

Shadar-kai. In the perpetual gloom of the Shadowfell lives a society that serves the Raven Queen. They were brought into that dusky realm in ages past, so long ago that they're now perfectly adapted to that cheerless environment, both physically and mentally.

Soul Custodians: Shadar-kai watch over both the Shadowfell and the material world, scouting out choice souls and tragedies that might please their deity. They are rumored to be able to coax worldly events along tragic paths for her amusement. The Raven Queen is famously cryptic even to her most devoted followers, however. The shadar-kai's efforts are rewarded only with vague omens they interpret as best they can.

Blighted Elves: Shadar-kai were once elves, but eons of exposure to the debilitating influence of the Shadowfell has left them joyless and mournful. In that realm, they have the appearance of withered elves: pale hair, wrinkled gray skin, and swollen joints give them a corpselike aspect. They appear more youthful while on other planes, but their skin always retains its deathly pallor. They dress in dark cloaks and heavy veils, detest mirrors, and avoid keeping things that remind them of their age.