Gnoll Brute
Grim Hollow: Lairs of Etharis p. 60 (Third Party)
- Size
- Medium
- Type
- humanoid (gnoll)
- Alignment
- chaotic evil
- AC
- 13 (natural armor)
- Hit Points
- 52 (8d8+16)
- Speed
- walk 40 ft.
- Skills
- Athletics +5
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- Gnoll
- Challenge
- 2
- Lineage
- Gnoll
Traits
Proficiency Bonus
+2
Brute
A melee weapon deals one extra die of its damage when the gnoll brute hits with it (included in the attacks).
Charge
If the gnoll brute moves at least 20 feet straight toward a target and then hits it with a melee weapon attack on the same turn, the target takes one extra die of the weapon's damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or fall prone.
Instinctive
The gnoll brute has advantage on initiative rolls and saving throws against being charmed or frightened. If surprised, the gnoll can still act normally on its first turn.
Rampage
When the gnoll brute reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack
The gnoll brute makes one bite attack and one claws attack.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Reactions
Shared Rampage
If any creature allied with and within 100 feet of the gnoll brute uses its Rampage trait, the gnoll brute can use its Rampage trait, too, provided the brute can see that ally.
Other data
description
"I never believed the rumors about the Beast and how it could change people. Then I saw how everyone at the logging camp had been transformed. It had to be a power even greater than a god's."