Gnoll Witherling
Mordenkainen Presents: Monsters of the Multiverse p. 145,
- Size
- Medium
- Type
- undead
- Alignment
- typically chaotic evil
- AC
- 12 (natural armor)
- Hit Points
- 11 (2d8+2)
- Speed
- walk 30 ft.
- Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 7
- Languages
- understands Gnoll but can't speak
- Challenge
- 1/4
- Lineage
- Gnoll
STR
14
+2
DEX
8
−1
CON
12
+1
INT
5
−3
WIS
5
−3
CHA
5
−3
Traits
Proficiency Bonus
+2
Unusual Nature
The witherling doesn't require air, food, drink, or sleep.
Actions
Multiattack
The witherling makes two Bite or Spiked Club attacks.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) necrotic damage.
Spiked Club
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Rampage (Bonus Action)
After the witherling reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes one Bite attack.
Reactions
Vengeful Strike
In response to a gnoll being reduced to 0 hit points within 30 feet of the witherling, the witherling makes one Bite or Spiked Club attack.