Goblin Psi Brawler

Phandelver and Below: The Shattered Obelisk p. 215

Size
Small
Type
aberration (goblinoid)
Alignment
any alignment
AC
15 (studded leather armor)
Hit Points
31 (7d6+7)
Speed
walk 30 ft.
Saving Throws
Wis +4, Int +5
Skills
Stealth +7
Resistances
psychic
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Common, Goblin, telepathy 30 ft.
Challenge
2
Lineage
Goblin
STR
9
−1
DEX
17
+3
CON
12
+1
INT
16
+3
WIS
15
+2
CHA
10
+0

Traits

Proficiency Bonus

+2

Mental Burst

When the goblin dies, its pent-up mental energy explodes in a psychic blast. Each creature within 5 feet of it must succeed on a DC 13 Intelligence saving throw or take 5 (2d4) psychic damage.

Mental Fortitude

The goblin has advantage on saving throws against effects that would make it have the charmed or frightened condition.

Actions

Multiattack

The goblin makes two Unarmed Strike attacks.

Unarmed Strike

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 3 (1d6) psychic damage.

Nimble Escape (Bonus Action)

The goblin takes the Disengage or Hide action.

Telekinetic Shove (Bonus Action)

The goblin targets one creature it can see within 30 feet of itself with a thrust of telekinetic force. The target must succeed on a DC 13 Strength saving throw or have the prone condition.

Other data

description