Gorzil's Gang Troglodyte
Waterdeep: Dungeon of the Mad Mage p. 150
- Size
- Medium
- Type
- humanoid (troglodyte)
- Alignment
- chaotic evil
- AC
- 11 (natural armor)
- Hit Points
- 13 (2d8+4)
- Speed
- walk 30 ft.
- Skills
- Stealth +2
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Troglodyte
- Challenge
- 1/4
- Lineage
- Troglodyte
- Environment
- underdark
Traits
Chameleon Skin
The troglodyte has advantage on Dexterity (Stealth) checks made to hide.
Stench
Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.
Sunlight Sensitivity
While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
The troglodyte makes three attacks: one with its bite and two with its longsword.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Longsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.