Grabstab

Tomb of Annihilation p. 89

Size
Small
Type
humanoid (goblinoid)
Alignment
neutral evil
AC
17 (chain shirt, shield)
Hit Points
21 (6d6)
Speed
walk 30 ft.
Skills
Stealth +6
Senses
darkvision 60 ft.
Passive Perception
9
Languages
Common, Goblin
Challenge
1
Environment
underdark, grassland, forest, hill
STR
10
+0
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
8
−1
CHA
10
+0

Traits

Nimble Escape

Grabstab can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack

Grabstab makes two attacks with its scimitar. The second attack has disadvantage.

Scimitar

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Javelin

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 3 (1d6) piercing damage.

Reactions

Redirect Attack

When a creature Grabstab can see targets it with an attack, Grabstab chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.

Other data

description