Grabstab
Tomb of Annihilation p. 89
- Size
- Small
- Type
- humanoid (goblinoid)
- Alignment
- neutral evil
- AC
- 17 (chain shirt, shield)
- Hit Points
- 21 (6d6)
- Speed
- walk 30 ft.
- Skills
- Stealth +6
- Senses
- darkvision 60 ft.
- Passive Perception
- 9
- Languages
- Common, Goblin
- Challenge
- 1
- Environment
- underdark, grassland, forest, hill
STR
10
+0
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
8
−1
CHA
10
+0
Traits
Nimble Escape
Grabstab can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Multiattack
Grabstab makes two attacks with its scimitar. The second attack has disadvantage.
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Javelin
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 3 (1d6) piercing damage.
Reactions
Redirect Attack
When a creature Grabstab can see targets it with an attack, Grabstab chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.