Graveslayer
Creature Codex (3pp)
- Size
- Medium
- Type
- humanoid (dwarf)
- Alignment
- Any Non-Evil Alignment
- AC
- 18 (plate armor)
- Hit Points
- 112 (15d8+45)
- Speed
- walk 25 ft.
- Saving Throws
- Wis +4, Cha +3
- Skills
- Intimidation +3, Religion +2
- Resistances
- necrotic, poison
- Condition Immunities
- charmed, frightened
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- Common, Dwarvish
- Challenge
- 4
Actions
Multiattack
The graveslayer makes two attacks with its blessed battleaxe.
Blessed Battleaxe
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 7 (2d6) radiant damage.
If the target is undead, it takes an extra 3 (1d6) radiant damage.
The blessed battleaxe is silvered, and it is magical while in the graveslayer's hands.
Handaxe
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Turn Undead (Recharges after a Short or Long Rest)
The graveslayer presents its holy symbol and says a prayer. Each undead creature within 30 feet that can see or hear it must succeed on a DC 12 Wisdom saving throw or be turned for 1 minute or until it takes damage.
A turned undead must spend its turns trying to move as far away from the graveslayer as it can, and it can't take reactions or willingly move to a space within 30 feet of the graveslayer.
recharge
SHORT
Variant: Corrupted Graveslayers
The necromancers of the Blood Kingdom regularly animate the corpses of dwarven raiders as zombies. When a graveslayer's body is available, they use dark rituals to corrupt its soul, enlisting it to fight against its former comrades. A corrupted graveslayers' type changes from humanoid to undead, and it inflicts extra necrotic (rather than radiant) damage with its battleaxe. It loses the ability to turn undead.
Reactions
Brave Sacrifice
When an ally within 5 feet of the graveslayer is the target of an attack the graveslayer can see, the graveslayer can swap places with the ally, becoming the target instead.