Gray Render

Mordenkainen's Tome of Foes p. 209

Size
Large
Type
monstrosity
Alignment
chaotic neutral
AC
19 (natural armor)
Hit Points
189 (18d10+90)
Speed
walk 30 ft.
Saving Throws
Str +8, Con +9
Skills
Perception +2
Senses
darkvision 60 ft.
Passive Perception
12
Challenge
12
Environment
forest, hill
STR
19
+4
DEX
13
+1
CON
20
+5
INT
3
−4
WIS
6
−2
CHA
8
−1

Actions

Multiattack

The gray render makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) piercing damage. If the target is Medium or smaller, the target must succeed on a DC 16 Strength saving throw or be knocked prone.

Claws

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage. If the target is prone an additional 7 (2d6) bludgeoning damage is dealt to the target.

Reactions

Bloody Rampage

When the gray render takes damage, it makes one attack with its claws against a random creature within its reach, other than its master.

Other data

description

I suspect gray renders owe their origin to the neogi, since they are often in their company. Those that appear in the wilderness are likely castaways from frustrated neogi masters.

Gray Render: A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to protect that creature. Great strength and a savage nature enable gray renders to be fierce guardians, but they lack even a shred of cunning.

A Spreading Plague: Gray renders reproduce by forming nodules on their bodies that, upon reaching maturity, break off to begin life as young gray renders. These monstrosities feel no obligation to their young, and they have no inclination to gather with others of their kind.

Chaotic Allies: As a side effect of its breeding, each gray render has an overpowering need to bond with an intelligent creature. When it encounters a suitable master, the render sings to it—a weird, warbling cry accompanied by scratching at the earth and a show of deference. Once it forms the bond, the render serves its master in all things.

Although this bond can be a great benefit, renders are inherently chaotic. In a battle, a render fights with all the savagery it can muster and never willingly harms its master, but outside battle, a gray render might present considerable difficulty for its master's associates. It might follow its master even after being told to stay put, destroy its master's house, burrow holes in the side of a ship, kill horses, attack when it feels jealous, and more. A gray render might be a boon companion, but it is always an unpredictable one.

The Gray Render Quirks table presents possible quirks for gray renders that can be generated randomly or selected as desired.

Grey Render Quirk:

d12Quirk
1Hates horses and other mounts
2Roars loudly when its bonded creature is touched by another creature
3Likes to snuggle
4Uproots and chews on trees
5Has terrific and eye-watering flatulence
6Brings offerings of meat to its bonded creature
7Compulsively digs up the ground
8Attacks carts and wagons as if they were terrible monsters
9Howls when it rains
10Whines piteously in the dark
11Buries treasure it finds
12Chases birds, leaping into the air to catch them, heedless of the destruction it causes