Greater Death Dragon

Dragonlance: Shadow of the Dragon Queen p. 195

Size
Huge
Type
undead
Alignment
typically chaotic evil
AC
16 (natural armor)
Hit Points
230 (20d12+100)
Speed
walk 40 ft., fly 80 ft.
Saving Throws
Wis +7, Dex +5
Skills
Stealth +5, Perception +7
Resistances
piercing
Condition Immunities
exhaustion, poisoned
Senses
blindsight 60 ft., darkvision 120 ft.
Passive Perception
17
Languages
Common, Draconic
Challenge
14
STR
23
+6
DEX
10
+0
CON
20
+5
INT
11
+0
WIS
14
+2
CHA
10
+0

Traits

Proficiency Bonus

+5

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

recharge

3/DAY

Unusual Nature

The dragon doesn't require air, food, drink, or sleep.

Actions

Multiattack

The dragon makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) necrotic damage. If the target is a Large or smaller creature, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the dragon can't bite a different target.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft. one target. Hit: 10 (1d8 + 6) slashing damage.

Cataclysmic Breath (Recharge 5-6)

The dragon exhales a wave of ghostly purple flames in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature dies if the breath reduces it to 0 hit points. Additionally, any Medium or smaller Humanoid killed by the breath's damage, as well as every corpse of such a creature within the cone, becomes a zombie (see the Monster Manual) under the dragon's control. The zombie acts on the dragon's initiative but immediately after the dragon's turn. Absent any other command, the zombie tries to kill any non-Undead creature it encounters.

recharge

D5

Legendary Actions

Legendary Actions (3/Turn)

The Greater Death Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Greater Death Dragon regains spent legendary actions at the start of its turn.

recharge

3/TURN

Claw

The dragon makes one Claw attack.

Cataclysmic Rush (Costs 2 Actions)

The dragon moves up to half its flying speed without provoking opportunity attacks, carrying with it any creatures it is grappling. During this move, if it enters the space of a Medium or smaller creature, that creature takes 4 (1d8) necrotic damage. A creature can take this damage only once per turn.

Other data

description