Greater Scrag

Creature Codex (3pp) p. 322

Size
Large
Type
monstrosity
Alignment
chaotic evil
AC
16 (natural armor)
Hit Points
127 (15d10+45)
Speed
walk 30 ft., swim 40 ft.
Saving Throws
Str +8, Con +6
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Giant, Abyssal, Aquan
Challenge
7
Environment
swamp, underwater
STR
20
+5
DEX
10
+0
CON
17
+3
INT
10
+0
WIS
10
+0
CHA
11
+0

Traits

Amphibious

The scrag can breathe air and water.

Blood Frenzy

The scrag has advantage on melee attack rolls against any creature that doesn't have all of its hp.

Regeneration

The greater scrag regains 10 hp at the start of its turn if it is in contact with water. If the scrag takes acid or fire damage, this trait doesn't function at the start of the scrag's next turn. The scrag dies only if it starts its turn with 0 hp and doesn't regenerate.

Actions

Multiattack

The greater scrag makes three attacks. one with its bite and two with its claws.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 5)

Other data

description