Greater Scrag
Creature Codex (3pp) p. 322
- Size
- Large
- Type
- monstrosity
- Alignment
- chaotic evil
- AC
- 16 (natural armor)
- Hit Points
- 127 (15d10+45)
- Speed
- walk 30 ft., swim 40 ft.
- Saving Throws
- Str +8, Con +6
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Giant, Abyssal, Aquan
- Challenge
- 7
- Environment
- swamp, underwater
STR
20
+5
DEX
10
+0
CON
17
+3
INT
10
+0
WIS
10
+0
CHA
11
+0
Traits
Amphibious
The scrag can breathe air and water.
Blood Frenzy
The scrag has advantage on melee attack rolls against any creature that doesn't have all of its hp.
Regeneration
The greater scrag regains 10 hp at the start of its turn if it is in contact with water. If the scrag takes acid or fire damage, this trait doesn't function at the start of the scrag's next turn. The scrag dies only if it starts its turn with 0 hp and doesn't regenerate.
Actions
Multiattack
The greater scrag makes three attacks. one with its bite and two with its claws.
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 5)