Griffon Cavalry Rider
Waterdeep: Dragon Heist p. 197
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- any alignment
- AC
- 17 (half plate armor)
- Hit Points
- 58 (9d8+18)
- Speed
- walk 30 ft.
- Skills
- Animal Handling +3, Athletics +4, Perception +3
- Passive Perception
- 13
- Languages
- any one language (usually Common)
- Challenge
- 2
- Lineage
- Cavalry Rider
Actions
Lance
Melee Weapon Attack: +4 to hit (with disadvantage against a target within 5 ft.), reach 10 ft., one target. Hit: 8 (1d12 + 2) piercing damage, or 11 (1d12 + 5) piercing damage while mounted.
Dagger
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Feather Fall
The rider wears a magic ring with which it can cast the feather fall spell on itself once as a reaction to falling. After the spell is cast, the ring becomes nonmagical.
Other data
description
The City Guard is Waterdeep's army, charged with protecting the city's walls and gates, government buildings, harbor, and officials. The City Guard also patrols the roads to Amphail, Goldenfields, and Daggerford.
Ranks in the City Guard: Members of the City Guard have ranks. From lowest to highest, they are:
PrivateSergeant (armar) Lieutenant (civilar) Captain (senior civilar) Multiple command positions, some perennial (Seneschal of Castle Waterdeep, Defender of the Harbor, Master of the North Towers, Master of the South Towers, Master Armorer), others bestowed as needed in wartime (the Lords' Hand and the Lords' Champion) Warden of Waterdeep
The current Warden of Waterdeep is Elminster, who answers to the Open Lord, Laeral Silverhand.
The Griffon Cavalry is a special branch of the City Guard whose members are veteran soldiers trained to fly griffon mounts.