Griffon Cavalry Rider

Waterdeep: Dragon Heist p. 197

Size
Medium
Type
humanoid (any race)
Alignment
any alignment
AC
17 (half plate armor)
Hit Points
58 (9d8+18)
Speed
walk 30 ft.
Skills
Animal Handling +3, Athletics +4, Perception +3
Passive Perception
13
Languages
any one language (usually Common)
Challenge
2
Lineage
Cavalry Rider
STR
14
+2
DEX
15
+2
CON
14
+2
INT
10
+0
WIS
12
+1
CHA
10
+0

Actions

Lance

Melee Weapon Attack: +4 to hit (with disadvantage against a target within 5 ft.), reach 10 ft., one target. Hit: 8 (1d12 + 2) piercing damage, or 11 (1d12 + 5) piercing damage while mounted.

Dagger

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Feather Fall

The rider wears a magic ring with which it can cast the feather fall spell on itself once as a reaction to falling. After the spell is cast, the ring becomes nonmagical.

Other data

description

The City Guard is Waterdeep's army, charged with protecting the city's walls and gates, government buildings, harbor, and officials. The City Guard also patrols the roads to Amphail, Goldenfields, and Daggerford.

Ranks in the City Guard: Members of the City Guard have ranks. From lowest to highest, they are:

PrivateSergeant (armar) Lieutenant (civilar) Captain (senior civilar) Multiple command positions, some perennial (Seneschal of Castle Waterdeep, Defender of the Harbor, Master of the North Towers, Master of the South Towers, Master Armorer), others bestowed as needed in wartime (the Lords' Hand and the Lords' Champion) Warden of Waterdeep

The current Warden of Waterdeep is Elminster, who answers to the Open Lord, Laeral Silverhand.

The Griffon Cavalry is a special branch of the City Guard whose members are veteran soldiers trained to fly griffon mounts.