Grindylow

Creature Codex (3pp)

Size
Medium
Type
aberration
Alignment
chaotic evil
AC
13 (natural armor)
Hit Points
27 (5d8+5)
Speed
walk 10 ft., swim 40 ft.
Skills
Acrobatics +4, Athletics +3, Stealth +4
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Aquan
Challenge
1
Environment
underwater
STR
13
+1
DEX
14
+2
CON
12
+1
INT
8
−1
WIS
14
+2
CHA
9
−1

Traits

Mimicry

The grindylow can mimic humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.

Slippery

The grindylow has advantage on ability checks and saving throws made to escape a grapple.

Water Breathing

The grindylow can breathe only underwater.

Actions

Multiattack

The grindylow makes two attacks. one with its bite and one with its claws.

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Claws

Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 8 (2d6 + 1) slashing damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the grindylow can't use its claws on another target.

Ink Cloud (Recharges after a Short or Long Rest)

A 20-foot-radius cloud of ink extends all around the grindylow if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink.

After releasing the ink, the grindylow can use the Dash action as a bonus action.

recharge

SHORT

Other data

description