Grindylow
Creature Codex (3pp)
- Size
- Medium
- Type
- aberration
- Alignment
- chaotic evil
- AC
- 13 (natural armor)
- Hit Points
- 27 (5d8+5)
- Speed
- walk 10 ft., swim 40 ft.
- Skills
- Acrobatics +4, Athletics +3, Stealth +4
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- Aquan
- Challenge
- 1
- Environment
- underwater
Traits
Mimicry
The grindylow can mimic humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.
Slippery
The grindylow has advantage on ability checks and saving throws made to escape a grapple.
Water Breathing
The grindylow can breathe only underwater.
Actions
Multiattack
The grindylow makes two attacks. one with its bite and one with its claws.
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Claws
Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 8 (2d6 + 1) slashing damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the grindylow can't use its claws on another target.
Ink Cloud (Recharges after a Short or Long Rest)
A 20-foot-radius cloud of ink extends all around the grindylow if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink.
After releasing the ink, the grindylow can use the Dash action as a bonus action.
recharge
SHORT