Grisha
Out of the Abyss p. 232
- Size
- Medium
- Type
- humanoid (damaranhuman)
- Alignment
- chaotic evil
- AC
- 18 (chain mail, shield)
- Hit Points
- 33 (6d8+6)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +4, Cha +5
- Skills
- Persuasion +5, Religion +2
- Passive Perception
- 12
- Languages
- Common, Undercommon
- Challenge
- 2
STR
14
+2
DEX
12
+1
CON
12
+1
INT
11
+0
WIS
14
+2
CHA
16
+3
Traits
Spellcasting
Grisha is a 6th-level-spellcaster. His spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). He has the following cleric spells prepared:
- Cantrips (at will): guidance, light, sacred flame, thaumaturgy
- 1st level (4 slots): cure wounds, divine favor, inflict wounds, protection from evil and good, shield of faith
- 2nd level (3 slots): continual flame, hold person, magic weapon, spiritual weapon
- 3rd level (3 slots): bestow curse, dispel magic, spirit guardians
Actions
Multiattack
Grisha makes two attacks with his +1 flail.
Flail +1
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage
Spells
guidance, light, sacred flame, thaumaturgy, cure wounds, divine favor, inflict wounds, protection from evil and good, shield of faith, continual flame, hold person, magic weapon, spiritual weapon, bestow curse, dispel magic, spirit guardians
Spell Slots
0,4,3,3