Grisha

Out of the Abyss p. 232

Size
Medium
Type
humanoid (damaranhuman)
Alignment
chaotic evil
AC
18 (chain mail, shield)
Hit Points
33 (6d8+6)
Speed
walk 30 ft.
Saving Throws
Wis +4, Cha +5
Skills
Persuasion +5, Religion +2
Passive Perception
12
Languages
Common, Undercommon
Challenge
2
STR
14
+2
DEX
12
+1
CON
12
+1
INT
11
+0
WIS
14
+2
CHA
16
+3

Traits

Spellcasting

Grisha is a 6th-level-spellcaster. His spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). He has the following cleric spells prepared:

  • Cantrips (at will): guidance, light, sacred flame, thaumaturgy
  • 1st level (4 slots): cure wounds, divine favor, inflict wounds, protection from evil and good, shield of faith
  • 2nd level (3 slots): continual flame, hold person, magic weapon, spiritual weapon
  • 3rd level (3 slots): bestow curse, dispel magic, spirit guardians

Actions

Multiattack

Grisha makes two attacks with his +1 flail.

Flail +1

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage

Spells

guidance, light, sacred flame, thaumaturgy, cure wounds, divine favor, inflict wounds, protection from evil and good, shield of faith, continual flame, hold person, magic weapon, spiritual weapon, bestow curse, dispel magic, spirit guardians

Spell Slots

0,4,3,3

Other data

description