Grottenelle Stonecutter

Vecna: Eve of Ruin

Size
Small
Type
humanoid (deep gnome)
Alignment
chaotic evil
AC
12 (15 with mage armor)
Hit Points
40 (9d8)
Speed
walk 20 ft.
Saving Throws
Wis +4, Int +6
Skills
Arcana +6, History +6
Senses
darkvision 120 ft.
Passive Perception
11
Languages
any four languages, Gnomish, Terran, Undercommon
Challenge
6
STR
9
−1
DEX
14
+2
CON
11
+0
INT
17
+3
WIS
12
+1
CHA
11
+0

Traits

Proficiency Bonus

+3

Gnome Cunning

Grottenelle has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Stone Camouflage

Grottenelle has advantage on Dexterity (Stealth) checks to hide in rocky terrain.

Innate Spellcasting

Grottenelle's innate spellcasting ability is Intelligence (spell save DC 14). Grottenelle can innately cast the following spells, requiring no material components:

  • At will: nondetection (self only)
  • 1/day each: blindness/deafness, blur, disguise self

Spellcasting

Grottenelle is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Grottenelle has the following wizard spells prepared:

  • Cantrips (at will): fire bolt, light, mage hand, prestidigitation
  • 1st level (4 slots): detect magic, mage armor, magic missile, shield
  • 2nd level (3 slots): misty step, suggestion
  • 3rd level (3 slots): counterspell, fireball, fly
  • 4th level (3 slots): greater invisibility, ice storm
  • 5th level (1 slots): cone of cold

Actions

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spells

fire bolt, light, mage hand, prestidigitation, detect magic, mage armor, magic missile, shield, misty step, suggestion, counterspell, fireball, fly, greater invisibility, ice storm, cone of cold, nondetection, blindness/deafness, blur, disguise self

Spell Slots

4,3,3,3,1

Other data

description