Grottenelle Stonecutter
Vecna: Eve of Ruin
- Size
- Small
- Type
- humanoid (deep gnome)
- Alignment
- chaotic evil
- AC
- 12 (15 with mage armor)
- Hit Points
- 40 (9d8)
- Speed
- walk 20 ft.
- Saving Throws
- Wis +4, Int +6
- Skills
- Arcana +6, History +6
- Senses
- darkvision 120 ft.
- Passive Perception
- 11
- Languages
- any four languages, Gnomish, Terran, Undercommon
- Challenge
- 6
Traits
Proficiency Bonus
+3
Gnome Cunning
Grottenelle has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Stone Camouflage
Grottenelle has advantage on Dexterity (Stealth) checks to hide in rocky terrain.
Innate Spellcasting
Grottenelle's innate spellcasting ability is Intelligence (spell save DC 14). Grottenelle can innately cast the following spells, requiring no material components:
- At will: nondetection (self only)
- 1/day each: blindness/deafness, blur, disguise self
Spellcasting
Grottenelle is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Grottenelle has the following wizard spells prepared:
- Cantrips (at will): fire bolt, light, mage hand, prestidigitation
- 1st level (4 slots): detect magic, mage armor, magic missile, shield
- 2nd level (3 slots): misty step, suggestion
- 3rd level (3 slots): counterspell, fireball, fly
- 4th level (3 slots): greater invisibility, ice storm
- 5th level (1 slots): cone of cold
Actions
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spells
fire bolt, light, mage hand, prestidigitation, detect magic, mage armor, magic missile, shield, misty step, suggestion, counterspell, fireball, fly, greater invisibility, ice storm, cone of cold, nondetection, blindness/deafness, blur, disguise self
Spell Slots
4,3,3,3,1