Grymhare

The Griffon's Saddlebag: Book Two p. 366 (Third Party)

Size
Medium
Type
aberration
Alignment
neutral evil
AC
17 (natural armor)
Hit Points
93 (11d8+44)
Speed
walk 30 ft.
Saving Throws
Con +7, Cha +6, Wis +4
Skills
Perception +4
Resistances
bludgeoning, piercing, and slashing damage from nonmagical attacks
Condition Immunities
charmed, frightened, prone
Senses
darkvision 120 ft.
Passive Perception
14
Challenge
7
STR
17
+3
DEX
16
+3
CON
19
+4
INT
7
−2
WIS
12
+1
CHA
16
+3

Traits

Proficiency Bonus

+3

Shapechanger

The grymhare can use a bonus action to polymorph into a Tiny rabbit, or back into its true form, which is Medium. Its statistics, other than its size and its available actions, are the same in either form. It reverts to its true form if it dies.

Grappler

The grymhare has advantage on attack rolls against any creature grappled by it.

Keen Hearing and Smell

The grymhare has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Magic Resistance

The grymhare has advantage on saving throws against spells and other magical effects.

Surprise Attack

If the grymhare surprises a creature and hits it with a beak attack during the first round of combat, the target takes an extra 14 (4d6) damage from the attack.

Actions

Multiattack

The grymhare makes one attack with its tentacles against each creature of its choice within its reach simultaneously. It then makes one beak attack.

Beak (True Form Only)

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.

Bite (Rabbit Form Only)

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.

Tentatcle (True Form Only)

Melee Weapon Attack: +6 to hit, reach 15 ft.,one target. Hit: 6 (1d6+3) bludgeoning damage. If the target is Medium or smaller. It is grappled (escape DC 14) and the grymhare pulls it up to 5 feet straight towards it.

Other data

description

Taking the form of a harmless rabbit or hare, the creature known as a grymhare is actually a nightmarish aberration in disguise. Its true form resembles an oily cephalopod, whose far-reaching tentacle strikes are capable of lashing out against numerous targets at once. Although grymhares take their name from the grymclover forests in which they frequent, other reports suggest that these creatures are simply drawn to the corruptive magic there, rather than being a gruesome mutation of it.