Guardian Wolf
Explorer's Guide to Wildemount p. 272 (Third Party)
- Size
- Huge
- Type
- monstrosity
- Alignment
- unaligned
- AC
- 14 (natural armor)
- Hit Points
- 66 (7d12+21)
- Speed
- walk 60 ft.
- Skills
- Perception +5, Stealth +4
- Passive Perception
- 15
- Languages
- Common, Elvish
- Challenge
- 4
- Lineage
- Wolf
STR
22
+6
DEX
14
+2
CON
16
+3
INT
5
−3
WIS
12
+1
CHA
8
−1
Traits
Keen Hearing and Smell
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack
The wolf makes two attacks: one with its bite and one with its claws.
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Claws
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.