Guardian Wolf

Explorer's Guide to Wildemount p. 272 (Third Party)

Size
Huge
Type
monstrosity
Alignment
unaligned
AC
14 (natural armor)
Hit Points
66 (7d12+21)
Speed
walk 60 ft.
Skills
Perception +5, Stealth +4
Passive Perception
15
Languages
Common, Elvish
Challenge
4
Lineage
Wolf
STR
22
+6
DEX
14
+2
CON
16
+3
INT
5
−3
WIS
12
+1
CHA
8
−1

Traits

Keen Hearing and Smell

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack

The wolf makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Claws

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

Other data

description