Gulon
Creature Codex (3pp)
- Size
- Large
- Type
- monstrosity
- Alignment
- unaligned
- AC
- 14 (natural armor)
- Hit Points
- 110 (13d10+39)
- Speed
- walk 40 ft.
- Skills
- Perception +4, Stealth +5, Survival +4
- Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 14
- Challenge
- 6
- Environment
- forest
Traits
Amorphous
The gulon can move through a space as narrow as 1 foot wide without squeezing. When it moves through an area smaller than its normal space, it excretes waste in a 5-foot cube.
This waste is difficult terrain and creatures crossing through it must succeed on a DC 16 Constitution saving throw or become poisoned for 1 minute.
Keen Smell
The gulon has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack
The gulon makes three attacks. one with its bite and two with its claws.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Too Full (Recharge 5-6)
The gulon belches a 15-foot-radius cloud of toxic gas around itself. Each creature in the area must make a DC 16 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.
recharge
D5