Half-Green Dragon Assassin

Rise of Tiamat p. 56

Size
Medium
Type
humanoid (any race)
Alignment
Any Non-Good Alignment
AC
15 (studded leather armor)
Hit Points
78 (12d8+24)
Speed
walk 30 ft.
Saving Throws
Dex +6, Int +4
Skills
Acrobatics +6, Deception +3, Perception +3, Stealth +9
Resistances
poison, poison
Senses
blindsight 10 ft., darkvision 60 ft.
Passive Perception
13
Languages
Thieves' cant plus any two languages, Draconic
Challenge
8
Lineage
Half-Green Dragon, Assassin
STR
11
+0
DEX
16
+3
CON
14
+2
INT
13
+1
WIS
11
+0
CHA
10
+0

Traits

Assassinate

During its first turn, the half-dragon has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the half-dragon scores against a surprised creature is a critical hit.

Evasion

If the half-dragon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the half-dragon instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn)

The half-dragon deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the half-dragon that isn't incapacitated and the half-dragon doesn't have disadvantage on the attack roll.

recharge

1/TURN

Actions

Multiattack

The half-dragon makes two shortsword attacks.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Poison Breath (Recharge 5-6)

The half-dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

recharge

D5

Other data

description