Half-Red Dragon Gladiator
Rise of Tiamat p. 56
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- any alignment
- AC
- 16 (studded leather armor, shield)
- Hit Points
- 112 (15d8+45)
- Speed
- walk 30 ft.
- Saving Throws
- Str +7, Dex +5, Con +6
- Skills
- Athletics +10, Intimidation +5
- Resistances
- fire
- Senses
- blindsight 10 ft., darkvision 60 ft.
- Passive Perception
- 11
- Languages
- any one language (usually Common), Draconic
- Challenge
- 5
- Lineage
- Half-Red Dragon, Gladiator
Traits
Brave
The half-dragon has advantage on saving throws against being frightened.
Brute
A melee weapon deals one extra die of its damage when the half-dragon hits with it (included in the attack).
Actions
Multiattack
The half-dragon makes three melee attacks or two ranged attacks.
Spear
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Fire Breath (Recharge 5-6)
The half-dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
recharge
D5
Reactions
Parry
The half-dragon adds 3 to its AC against one melee attack that would hit it. To do so, the half-dragon must see the attacker and be wielding a melee weapon.