Half-Red Dragon Gladiator

Rise of Tiamat p. 56

Size
Medium
Type
humanoid (any race)
Alignment
any alignment
AC
16 (studded leather armor, shield)
Hit Points
112 (15d8+45)
Speed
walk 30 ft.
Saving Throws
Str +7, Dex +5, Con +6
Skills
Athletics +10, Intimidation +5
Resistances
fire
Senses
blindsight 10 ft., darkvision 60 ft.
Passive Perception
11
Languages
any one language (usually Common), Draconic
Challenge
5
Lineage
Half-Red Dragon, Gladiator
STR
18
+4
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
15
+2

Traits

Brave

The half-dragon has advantage on saving throws against being frightened.

Brute

A melee weapon deals one extra die of its damage when the half-dragon hits with it (included in the attack).

Actions

Multiattack

The half-dragon makes three melee attacks or two ranged attacks.

Spear

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Fire Breath (Recharge 5-6)

The half-dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

recharge

D5

Reactions

Parry

The half-dragon adds 3 to its AC against one melee attack that would hit it. To do so, the half-dragon must see the attacker and be wielding a melee weapon.

Other data

description