Hamadryad

Minsc and Boo's Journal of Villainy p. 143

Size
Medium
Type
fey
Alignment
chaotic neutral
AC
12 (16 with barkskin)
Hit Points
32 (5d8+10)
Speed
walk 30 ft.
Skills
Perception +2, Stealth +6
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Sylvan
Challenge
2
STR
10
+0
DEX
16
+3
CON
14
+2
INT
14
+2
WIS
10
+0
CHA
15
+2

Traits

Innate Spellcasting

The hamadryad's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no components:

  • 3/day each: entangle
  • 1/day each: barkskin, grasping vine, pass without trace

Magic Resistance

The hamadryad has advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants

The hamadryad can communicate with Beasts and Plants as if they shared a language.

Tree Stride

Once on her turn, the hamadryad can use 10 ft. of her Movement to step magically into one living tree within her reach and emerge from a second living tree within 60 ft. of the first tree, appearing in an unoccupied space within 5 ft. of the second tree. Both trees must be Large in size (or bigger).

Actions

Multiattack

The hamadryad makes two melee attacks.

Claws

Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 5 (1d4 + 3) plus 10 (3d6) poison damage.

Spells

entangle, barkskin, grasping vine, pass without trace

Other data

description