Hammer Gull

Obojima: Tales from the Tall Grass p. 293 (Third Party)

Size
Large
Type
beast
Alignment
neutral
AC
13
Hit Points
30 (4d10+8)
Speed
walk 10 ft., flying 80 ft., swimming 40 ft.
Skills
Perception +4
Passive Perception
14
Languages
understands Common but can't speak
Challenge
1
Lineage
Gull
STR
13
+1
DEX
17
+3
CON
15
+2
INT
6
−2
WIS
14
+2
CHA
10
+0

Traits

Proficiency Bonus

+2

Keen Sight

The Hammer Gull has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The Hammer Gull makes two Peck attacks.

Peck

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.

Boulder Drop

Ranged Weapon Attack: +5 to hit, range 120/240 ft., one target. Hit: 16 (3d8 + 3) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked Prone.

Other data

description

Hammer gulls are enormous gulls that are known for dropping large rocks on their prey—usually giant crabs and mollusks-to crack their shells and get at the flesh. But hammer gulls are not the brightest of birds and have been known to simply drop boulders on all manner of things including houses, boats, and beachgoers. Thus, hammer gulls are considered dangerous pests by Obojimans and are chased away if they get too close for comfort. There are some who have found ways to domesticate hammer gulls and use them as mounts by hatching one of their eggs and raising them by hand. These "gull-tamers" are known throughout Obojima as being a cast of odd characters, cut from a different cloth, and usually as loony as the gulls themselves.