Hammer Gull
Obojima: Tales from the Tall Grass p. 293 (Third Party)
- Size
- Large
- Type
- beast
- Alignment
- neutral
- AC
- 13
- Hit Points
- 30 (4d10+8)
- Speed
- walk 10 ft., flying 80 ft., swimming 40 ft.
- Skills
- Perception +4
- Passive Perception
- 14
- Languages
- understands Common but can't speak
- Challenge
- 1
- Lineage
- Gull
Traits
Proficiency Bonus
+2
Keen Sight
The Hammer Gull has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
The Hammer Gull makes two Peck attacks.
Peck
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.
Boulder Drop
Ranged Weapon Attack: +5 to hit, range 120/240 ft., one target. Hit: 16 (3d8 + 3) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked Prone.
Other data
description
Hammer gulls are enormous gulls that are known for dropping large rocks on their prey—usually giant crabs and mollusks-to crack their shells and get at the flesh. But hammer gulls are not the brightest of birds and have been known to simply drop boulders on all manner of things including houses, boats, and beachgoers. Thus, hammer gulls are considered dangerous pests by Obojimans and are chased away if they get too close for comfort. There are some who have found ways to domesticate hammer gulls and use them as mounts by hatching one of their eggs and raising them by hand. These "gull-tamers" are known throughout Obojima as being a cast of odd characters, cut from a different cloth, and usually as loony as the gulls themselves.