Harengon Brigand
The Wild Beyond the Witchlight p. 235
- Size
- Medium
- Type
- humanoid
- Alignment
- any alignment
- AC
- 14 (leather armor)
- Hit Points
- 9 (2d8)
- Speed
- walk 30 ft.
- Saving Throws
- Dex +5
- Skills
- Acrobatics +5, Perception +4
- Passive Perception
- 14
- Languages
- Common, Sylvan
- Challenge
- 1/8
- Lineage
- Harengon
STR
14
+2
DEX
17
+3
CON
11
+0
INT
10
+0
WIS
11
+0
CHA
10
+0
Traits
Proficiency Bonus
+2
Pack Tactics
The harengon has advantage on an attack roll against a creature if at least one of the harengon's allies is within 5 feet of the creature and the ally isn't incapacitated.
Standing Leap
The harengon's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Club
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Sling
Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.