Harengon Sniper

The Wild Beyond the Witchlight p. 235

Size
Medium
Type
humanoid
Alignment
any alignment
AC
14 (leather armor)
Hit Points
9 (2d8)
Speed
walk 30 ft.
Saving Throws
Dex +5
Skills
Acrobatics +2, Perception +5, Stealth +5
Passive Perception
15
Languages
Common, Sylvan
Challenge
1/4
Lineage
Harengon
STR
10
+0
DEX
17
+3
CON
11
+0
INT
10
+0
WIS
13
+1
CHA
10
+0

Traits

Proficiency Bonus

+2

Standing Leap

The harengon's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4) bludgeoning damage.

Light Crossbow

Ranged Weapon Attack: +5 to hit (the target gains no benefit from less than total cover), range 320 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Hit or Miss: Immediately after making this attack, the harengon can use the Hide action.

Other data

description