Harengon Sniper
The Wild Beyond the Witchlight p. 235
- Size
- Medium
- Type
- humanoid
- Alignment
- any alignment
- AC
- 14 (leather armor)
- Hit Points
- 9 (2d8)
- Speed
- walk 30 ft.
- Saving Throws
- Dex +5
- Skills
- Acrobatics +2, Perception +5, Stealth +5
- Passive Perception
- 15
- Languages
- Common, Sylvan
- Challenge
- 1/4
- Lineage
- Harengon
STR
10
+0
DEX
17
+3
CON
11
+0
INT
10
+0
WIS
13
+1
CHA
10
+0
Traits
Proficiency Bonus
+2
Standing Leap
The harengon's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Club
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4) bludgeoning damage.
Light Crossbow
Ranged Weapon Attack: +5 to hit (the target gains no benefit from less than total cover), range 320 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Hit or Miss: Immediately after making this attack, the harengon can use the Hide action.