Hellcat (bezekira)

Chains of Asmodeus p. 244

Size
Large
Type
fiend
Alignment
neutral evil
AC
16 (natural armor)
Hit Points
136 (16d10+48)
Speed
walk 40 ft.
Saving Throws
Dex +8, Con +7
Skills
Acrobatics +8, Athletics +9, Perception +6, Stealth +12
Resistances
bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered; damage from spells
Immunities
fire
Senses
blindsight 30 ft., darkvision 60 ft.
Passive Perception
16
Languages
understands Infernal, telepathy 120 ft.
Challenge
10
STR
21
+5
DEX
19
+4
CON
17
+3
INT
10
+0
WIS
14
+2
CHA
10
+0

Traits

Proficiency Bonus

+4

Darkness Dweller

Attacks made against a bezekira in bright or dim light have disadvantage.

Devil's Sight

Magical darkness doesn't impede the bezekira's darkvision.

Actions

Multiattack

The bezekira makes three Claw attacks. It can replace one of the attacks with a Bite attack.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage plus 7 (2d6) fire damage. The bezekira deals an extra 28 (8d6) fire damage when it hits a target with an attack and has advantage on the attack roll.

Bite

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage, grasping the target with its mouth. If the target is a Medium or smaller creature, it has the grappled condition (escape DC 17). The bezekira can't make a Bite attack while a creature is grappled in this way.

Other data

description