Hengar Aesnvaard
Icewind Dale: Rime of the Frostmaiden p. 215
- Size
- Medium
- Type
- humanoid (human)
- Alignment
- neutral good
- AC
- 16 (studded leather armor, shield)
- Hit Points
- 112 (15d8+45)
- Speed
- walk 30 ft.
- Saving Throws
- Str +7, Dex +5, Con +6
- Skills
- Athletics +10, Intimidation +5, Survival +5
- Passive Perception
- 11
- Languages
- Any one language (usually Common)
- Challenge
- 5
Traits
Brave
Hengar has advantage on saving throws against being frightened.
Brute
A melee weapon deals one extra die of its damage when Hengar hits with it (included in the attack).
Actions
Multiattack
Hengar makes three melee attacks or two ranged attacks.
Spear
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Reactions
Parry
Hengar adds 3 to his AC against one melee attack that would hit him. To do so, Hengar must see the attacker and be wielding a melee weapon.
Other data
description
Human champion of the Reghed Tribe of the Elk.