Hengar Aesnvaard

Icewind Dale: Rime of the Frostmaiden p. 215

Size
Medium
Type
humanoid (human)
Alignment
neutral good
AC
16 (studded leather armor, shield)
Hit Points
112 (15d8+45)
Speed
walk 30 ft.
Saving Throws
Str +7, Dex +5, Con +6
Skills
Athletics +10, Intimidation +5, Survival +5
Passive Perception
11
Languages
Any one language (usually Common)
Challenge
5
STR
18
+4
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
15
+2

Traits

Brave

Hengar has advantage on saving throws against being frightened.

Brute

A melee weapon deals one extra die of its damage when Hengar hits with it (included in the attack).

Actions

Multiattack

Hengar makes three melee attacks or two ranged attacks.

Spear

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry

Hengar adds 3 to his AC against one melee attack that would hit him. To do so, Hengar must see the attacker and be wielding a melee weapon.

Other data

description

Human champion of the Reghed Tribe of the Elk.