Hoard Scarab
Fizban's Treasury of Dragons p. 205
- Size
- Tiny
- Type
- monstrosity
- Alignment
- unaligned
- AC
- 14 (natural armor)
- Hit Points
- 7 (3d4)
- Speed
- walk 20 ft., burrow 20 ft., fly 20 ft.
- Senses
- darkvision 60 ft., tremorsense 60 ft.
- Passive Perception
- 9
- Challenge
- 1/8
- Lineage
- Scarab
Traits
Proficiency Bonus
+2
False Appearance
If the scarab is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the scarab move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the scarab is animate.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it has disadvantage on attack rolls until the start of its next turn.
Scale Dust (1/Day) (Bonus Action)
The scarab releases magical glittering dust from its wings. Each creature within 5 feet of the scarab must succeed on a DC 13 Dexterity saving throw or be outlined in blue light for 10 minutes. While outlined in this way, a creature sheds dim light in a 10-foot radius and can't benefit from being invisible. In addition, every Dragon within 1 mile of the creature becomes aware of it and can unerringly track the creature. Casting dispel magic on the creature ends the effect on it.
recharge
1/DAY
Other data
description
Hoard scarabs are beetle-like creatures that, through some feat of natural adaptation or alchemical ingenuity, blend in perfectly among piles of gold coins. They feed on tiny mites that infest a dragon's scales and lair, and their painful bite can be a strong deterrent to would-be treasure thieves. Hoard scarabs also produce a glittering metallic dust from their wings that coats intruders who get too close to them. The magic of this dust allows the lair's draconic owner to sense intruders' location as they move about the lair.