Hobgoblin Devastator
Mordenkainen Presents: Monsters of the Multiverse p. 153,
- Size
- Medium
- Type
- fey (goblinoid)
- Alignment
- typically lawful neutral
- AC
- 13 (studded leather)
- Hit Points
- 45 (7d8+14)
- Speed
- walk 30 ft.
- Skills
- Arcana +5
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- Common, Goblin
- Challenge
- 4
- Lineage
- Hobgoblin
Traits
Proficiency Bonus
+2
Army Arcana
When the hobgoblin casts a spell that causes damage or that forces other creatures to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw.
Actions
Multiattack
The hobgoblin makes two Quarterstaff or Devastating Bolt attacks.
Quarterstaff
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands, plus 13 (3d8) force damage.
Devastating Bolt
Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 21 (4d8 + 3) force damage, and the target is knocked prone.
Spellcasting
The hobgoblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
- At will: mage hand, prestidigitation
- 2/day each: fireball, fly, fog cloud, gust of wind, lightning bolt
Spells
mage hand, prestidigitation, fireball, fly, fog cloud, gust of wind, lightning bolt