Hobgoblin Devastator

Mordenkainen Presents: Monsters of the Multiverse p. 153,

Size
Medium
Type
fey (goblinoid)
Alignment
typically lawful neutral
AC
13 (studded leather)
Hit Points
45 (7d8+14)
Speed
walk 30 ft.
Skills
Arcana +5
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Common, Goblin
Challenge
4
Lineage
Hobgoblin
STR
13
+1
DEX
12
+1
CON
14
+2
INT
16
+3
WIS
13
+1
CHA
11
+0

Traits

Proficiency Bonus

+2

Army Arcana

When the hobgoblin casts a spell that causes damage or that forces other creatures to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw.

Actions

Multiattack

The hobgoblin makes two Quarterstaff or Devastating Bolt attacks.

Quarterstaff

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands, plus 13 (3d8) force damage.

Devastating Bolt

Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 21 (4d8 + 3) force damage, and the target is knocked prone.

Spellcasting

The hobgoblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

  • At will: mage hand, prestidigitation
  • 2/day each: fireball, fly, fog cloud, gust of wind, lightning bolt

Spells

mage hand, prestidigitation, fireball, fly, fog cloud, gust of wind, lightning bolt

Other data

description