Hobgoblin Iron Shadow

Mordenkainen Presents: Monsters of the Multiverse p. 154,

Size
Medium
Type
fey (goblinoid)
Alignment
typically lawful neutral
AC
15 (unarmored defense)
Hit Points
32 (5d8+10)
Speed
walk 40 ft.
Skills
Acrobatics +5, Athletics +4, Stealth +5
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Common, Goblin
Challenge
2
Lineage
Hobgoblin
STR
14
+2
DEX
16
+3
CON
15
+2
INT
14
+2
WIS
15
+2
CHA
11
+0

Traits

Proficiency Bonus

+2

Unarmored Defense

While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack

The hobgoblin makes four attacks, each of which can be an Unarmed Strike or a Dart attack. It can also useShadow Jaunt once, either before or after one of the attacks.

Unarmed Strike

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Dart

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Shadow Jaunt

The hobgoblin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it leaves and its destination must be in dim light or darkness.

Spellcasting

The hobgoblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12):

  • At will: minor illusion, prestidigitation
  • 1/day each: charm person, disguise self, silent image

Spells

minor illusion, prestidigitation, charm person, disguise self, silent image

Other data

description