Hobgoblin Iron Shadow
Mordenkainen Presents: Monsters of the Multiverse p. 154,
- Size
- Medium
- Type
- fey (goblinoid)
- Alignment
- typically lawful neutral
- AC
- 15 (unarmored defense)
- Hit Points
- 32 (5d8+10)
- Speed
- walk 40 ft.
- Skills
- Acrobatics +5, Athletics +4, Stealth +5
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- Common, Goblin
- Challenge
- 2
- Lineage
- Hobgoblin
Traits
Proficiency Bonus
+2
Unarmored Defense
While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack
The hobgoblin makes four attacks, each of which can be an Unarmed Strike or a Dart attack. It can also useShadow Jaunt once, either before or after one of the attacks.
Unarmed Strike
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Dart
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Shadow Jaunt
The hobgoblin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it leaves and its destination must be in dim light or darkness.
Spellcasting
The hobgoblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12):
- At will: minor illusion, prestidigitation
- 1/day each: charm person, disguise self, silent image
Spells
minor illusion, prestidigitation, charm person, disguise self, silent image