Homarid
Plane Shift: Dominaria p. 15
- Size
- Medium
- Type
- monstrosity
- Alignment
- chaotic evil
- AC
- 14 (natural armor)
- Hit Points
- 44 (8d8+8)
- Speed
- walk 20 ft., swim 30 ft.
- Skills
- Perception +4, Stealth +3
- Senses
- darkvision 60 ft.
- Passive Perception
- 14
- Languages
- Homarid
- Challenge
- 1
STR
13
+1
DEX
8
−1
CON
13
+1
INT
9
−1
WIS
14
+2
CHA
10
+0
Traits
Amphibious
The homarid can breathe air and water.
Actions
Multiattack
The homarid makes two claw attacks.
Claw
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, and the target is grappled (escape DC 11).
The homarid has two claws, each of which can grapple only one target.