Horizonback Tortoise

Explorer's Guide to Wildemount p. 292 (Third Party)

Size
Gargantuan
Type
monstrosity
Alignment
unaligned
AC
17 (natural armor, 22 while in its shell)
Hit Points
227 (13d20+91)
Speed
walk 20 ft.
Saving Throws
Str +12, Con +10
Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft
Passive Perception
10
Languages
understands Goblin but can't speak
Challenge
7
Lineage
Tortoise
STR
28
+9
DEX
3
−4
CON
25
+7
INT
4
−3
WIS
10
+0
CHA
5
−3

Traits

Amphibious

The tortoise can breathe air and water.

Massive Frame

The tortoise can carry up to 20,000 pounds of weight atop its shell, but moves at half speed if the weight exceeds 10,000 pounds. Medium or smaller creatures can move underneath the tortoise while it's not prone.

Any creature under the tortoise when it falls prone is grappled (escape DC 18). Until the grapple ends, the creature is prone and restrained.

Actions

Bite

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 28 (3d12 + 9) bludgeoning damage.

Shell Defense (Recharge 4-6)

The tortoise withdraws into its shell, falls prone, and gains a +5 bonus to AC. While the tortoise is in its shell, its speed is 0 and can't increase. The tortoise can emerge from its shell as an action, whereupon it is no longer prone.

recharge

D4

Other data

description

Desolate badlands and soggy marshes are home to the ancient and massive horizonback tortoises of Eastern Wynandir. Nearly fifty feet from nose to tail, and with a habit of remaining stationary for long periods, a horizonback tortoise is easy to mistake for a low hill at a distance. But when these impressive creatures rise to begin their march, the sight inspires fear and awe in equal parts. An omnivore of incredible size, these scavengers prefer to feed on dead vegetation, but make use of whatever edible matter they come across.