Horned Serpent

Creature Codex (3pp)

Size
Large
Type
monstrosity
Alignment
unaligned
AC
18 (natural armor)
Hit Points
210 (20d10+100)
Speed
walk 40 ft., swim 40 ft.
Saving Throws
Dex +7, Wis +6
Skills
Perception +6, Stealth +7
Resistances
fire
Immunities
necrotic, poison
Condition Immunities
poisoned
Senses
darkvision 60 ft.
Passive Perception
16
Challenge
12
Environment
forest, grassland, swamp
STR
22
+6
DEX
16
+3
CON
20
+5
INT
4
−3
WIS
1
−5
CHA
1
−5

Traits

Amphibious

The horned serpent can breathe air and water.

Corpse Cough

Those who fail a saving throw against the horned serpent's Gem Gaze or bite attack become infected with the corpse cough disease. The infected creature can't benefit from short or long rests due to a constant, wet cough. The infected creature must succeed on a DC 17 Constitution saving throw each day or take 18 (4d8) necrotic damage.

The target's hp maximum is reduced by an amount equal to the necrotic damage taken. The target dies if this effect reduces its hp maximum to 0. The reduction lasts until the target is cured of the disease with a greater restoration spell or similar magic. If the infected creature comes into physical contact with a blood relative before the disease is cured, the relative must succeed on a DC 17 Constitution saving throw or also become infected with the disease. The blood relative is afflicted with a constant, wet cough within hours of infection, but the disease's full effects don't manifest until 1d4 days later. Corpse cough is so named due to the smell of the cough as the infected creature's lungs become necrotic.

Poisonous Aura

At the start of each of the horned serpent's turns, each creature within 20 feet of it must make a DC 17 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.

Shielded Mind

The horned serpent is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

Actions

Multiattack

The horned serpent makes one gore attack and one bite attack.

Gore

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (4d6 + 5) piercing damage.

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target must succeed on a DC 17 Constitution saving throw or become infected with the corpse cough disease (see the Corpse Cough trait).

Gem Gaze (Recharge 5-6)

The horned serpent's gem flashes, bathing a 30-foot cone in iridescent light. Each creature in the area must make a DC 17 Constitution saving throw. On a failed save, a creature takes 35 (10d6) radiant damage and is infected with the corpse cough disease (see the Corpse Cough trait). On a success, a creature takes half the damage and isn't infected with the disease. Gem Gaze has no effect on constructs and undead.

recharge

D5

Other data

description