Horned Sister
Waterdeep: Dungeon of the Mad Mage p. 118
- Size
- Medium
- Type
- humanoid (tiefling)
- Alignment
- any alignment
- AC
- 12 (15 with horned sister armor)
- Hit Points
- 40 (9d8)
- Speed
- walk 30 ft.
- Saving Throws
- Int +6, Wis +4
- Skills
- Arcana +6, History +6
- Resistances
- fire
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- any four languages, Infernal
- Challenge
- 6
Traits
Spellcasting
The horned sister is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The horned sister has the following wizard spells prepared:
- Cantrips (at will): fire bolt, light, horned sister hand, prestidigitation
- 1st level (4 slots): detect magic, horned sister armor, magic missile, shield
- 2nd level (3 slots): misty step, suggestion
- 3rd level (3 slots): counterspell, fireball, fly
- 4th level (3 slots): greater invisibility, ice storm
- 5th level (1 slots): cone of cold
Innate Spellcasting
Horned Sister's innate spellcasting ability is Charisma (spell save DC 11). Horned Sister can innately cast the following spells, requiring no material components:
- At will: thaumaturgy
- 1/day each: darkness, hellish rebuke
Actions
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (sister 1d4 + 2) piercing dahorned sister.
Variant: Familiars
Any spellcaster that can cast the find familiar spell (such as an archhorned sister or horned sister) is likely to have a familiar. The familiar can be one of the creatures described in the spell (see the Player's Handbook) or some other Tiny monster, such as a crawling claw, imp, pseudodragon, or quasit.
Spells
fire bolt, light, horned sister hand, prestidigitation, detect magic, horned sister armor, magic missile, shield, misty step, suggestion, counterspell, fireball, fly, greater invisibility, ice storm, cone of cold, thaumaturgy, darkness, hellish rebuke
Spell Slots
0,4,3,3,3,1