Howler

Mordenkainen Presents: Monsters of the Multiverse p. 155,

Size
Large
Type
fiend
Alignment
typically chaotic evil
AC
16 (natural armor)
Hit Points
90 (12d10+24)
Speed
walk 40 ft.
Skills
Perception +5
Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
frightened
Senses
darkvision 60 ft.
Passive Perception
15
Languages
understands Abyssal but can't speak
Challenge
8
STR
17
+3
DEX
16
+3
CON
15
+2
INT
5
−3
WIS
14
+2
CHA
6
−2

Traits

Proficiency Bonus

+3

Pack Tactics

A howler has advantage on attack rolls against a creature if at least one of the howler's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack

The howler makes two Rending Bite attacks.

Rending Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, plus 22 (4d10) psychic damage if the target is frightened. This attack ignores damage resistance.

Mind-Breaking Howl (Recharge 4-6)

The howler emits a keening howl in a 60-foot cone. Each creature in that area must succeed on a DC 13 Wisdom saving throw or take 16 (3d10) psychic damage and be frightened until the end of the howler's next turn. While a creature is frightened in this way, its speed is halved, and it is incapacitated. A target that successfully saves is immune to the Mind-Breaking Howl of all howlers for the next 24 hours.

recharge

D4

Other data

description