Howler
Mordenkainen Presents: Monsters of the Multiverse p. 155,
- Size
- Large
- Type
- fiend
- Alignment
- typically chaotic evil
- AC
- 16 (natural armor)
- Hit Points
- 90 (12d10+24)
- Speed
- walk 40 ft.
- Skills
- Perception +5
- Resistances
- cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities
- frightened
- Senses
- darkvision 60 ft.
- Passive Perception
- 15
- Languages
- understands Abyssal but can't speak
- Challenge
- 8
Traits
Proficiency Bonus
+3
Pack Tactics
A howler has advantage on attack rolls against a creature if at least one of the howler's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack
The howler makes two Rending Bite attacks.
Rending Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, plus 22 (4d10) psychic damage if the target is frightened. This attack ignores damage resistance.
Mind-Breaking Howl (Recharge 4-6)
The howler emits a keening howl in a 60-foot cone. Each creature in that area must succeed on a DC 13 Wisdom saving throw or take 16 (3d10) psychic damage and be frightened until the end of the howler's next turn. While a creature is frightened in this way, its speed is halved, and it is incapacitated. A target that successfully saves is immune to the Mind-Breaking Howl of all howlers for the next 24 hours.
recharge
D4