Howling Hatred Initiate

Princes of the Apocalypse p. 190

Size
Medium
Type
humanoid (human)
Alignment
neutral evil
AC
13 (leather armor)
Hit Points
9 (2d8)
Speed
walk 30 ft.
Skills
Deception +2, Religion +2, Stealth +4
Passive Perception
9
Languages
Common
Challenge
1/8
Lineage
Initiate
STR
10
+0
DEX
15
+2
CON
10
+0
INT
10
+0
WIS
9
−1
CHA
11
+0

Traits

Guiding Wind (Recharges after a Short or Long Rest)

As a bonus action, the initiate gains advantage on the next ranged attack roll it makes before the end of its next turn.

recharge

SHORT

Hold Breath

The initiate can hold its breath for 30 minutes.

Actions

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Other data

description

Howling Hatred initiates are attracted by the cult's philosophy of non-attachment and the rejection of material things, unaware of the cult's true nature. The cult attracts adherents of all kinds, from dreamy-eyed youths with little property to world-weary folk eager to put their faith in something as tangible and powerful as an elemental force.

Initiates live on little but air for a month, believing that this regimen purifies them of bodily needs. In truth it makes their bodies so desperate for sustenance that they become susceptible to indoctrination. Soon, they can justify heinous acts within the context of the cult: Human sacrifice isn't an act of murder, but a freeing of the soul from the limitations of a physical shell; conjuring a whirlwind to destroy unbelievers isn't an act of terror but a demonstration of true faith.