Hraptnon
Grim Hollow: Lairs of Etharis p. 72 (Third Party)
- Size
- Gargantuan
- Type
- monstrosity
- Alignment
- chaotic evil
- AC
- 18 (natural armor)
- Hit Points
- 264 (16d20+96)
- Speed
- walk 40 ft., burrow 20 ft., climb 30 ft.
- Saving Throws
- Str +11, Dex +9, Con +12, Wis +9
- Skills
- Athletics +11, Perception +9
- Immunities
- bludgeoning, piercing, and slashing from magical weapons; all damage from spells
- Condition Immunities
- Charmed, Exhaustion, Frightened, Stunned, Unconscious
- Senses
- darkvision 120 ft.
- Passive Perception
- 19
- Languages
- Draconic
- Challenge
- 18
Traits
Proficiency Bonus
+6
Legendary Resistance (3/Day)
If the hraptnon fails a saving throw, it can choose to succeed instead.
recharge
3/DAY
Magic Resistance
The hraptnon has advantage on saving throws against spells and other magical effects.
Undying
Unless the hraptnon's Stillborn Heart is removed from its pool, the hraptnon's death is temporary. One of its countless xakalonus offspring grows into the hraptnon in 24 hours.
In addition, the hraptnon loses its immunities if the Stillborn Heart is removed from the pool.
Actions
Multiattack
The hraptnon makes three melee attacks: one bite and two claws. Alternatively, the hraptnon can make two spine attacks.
Bite
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage, and the target must succeed on a DC 20 Constitution saving throw or be incapacitated until the end of the hraptnon's next turn.
Claws
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 27 (4d10 + 5) slashing damage.
Spine
Melee Weapon Attack: +11 to hit, range 60 ft., one target. Hit: 23 (4d8 + 5) piercing damage, and the target must succeed on a DC 20 Dexterity saving throw. On a failed save, the target is knocked prone and restrained. The target must escape (DC 20) to remove the restrained condition and be able to stand.
Reactions
Spawn Xakalonus
If the hraptnon takes 20 points of damage or more from a single attack, it can spawn a xakalonus, which appears in a space adjacent to the hraptnon and attacks on the same initiative count as the hraptnon.
Legendary Actions
Legendary Actions (3/Turn)
The hraptnon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The hraptnon regains spent legendary actions at the start of its turn.
recharge
3/TURN
Claw
The hraptnon makes a claw attack.
Baneful Howl (Costs 2 Actions)
The hraptnon casts bane as a 3rd level spell (DC 20 to resist).
Life Drain (Costs 3 Actions)
One xakalonus within 30 feet of the hraptnon dies. The hraptnon regains hit points equal to half the hit points of the xakalonus that died.
Other data
description
"The magic our wizard used just bounced off the gigantic creature, and as our fighter slashed at it with her sword, the creature's blood spawned even more monsters."