Hurricane

Princes of the Apocalypse p. 191

Size
Medium
Type
humanoid (human)
Alignment
lawful evil
AC
14
Hit Points
33 (6d8+6)
Speed
walk 45 ft.
Skills
Acrobatics +5
Passive Perception
11
Languages
Auran, Common
Challenge
2
STR
12
+1
DEX
16
+3
CON
13
+1
INT
10
+0
WIS
12
+1
CHA
10
+0

Traits

Unarmored Defense

While the hurricane is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Unarmored Movement

While the hurricane is wearing no armor and wielding no shield, its walking speed increases by 15 feet (included in its speed).

Spellcasting

The hurricane is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). It knows the following sorcerer spells:

  • Cantrips (at will): blade ward, gust, light, prestidigitation
  • 1st level (4 slots): feather fall, jump, thunderwave
  • 2nd level (2 slots): gust of wind

Actions

Multiattack

The hurricane makes two melee attacks.

Unarmed Strike

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Reactions

Deflect Missiles

When the hurricane is hit by a ranged weapon attack, it reduces the damage from the attack by 1d10 + 9. If the damage is reduced to 0, the hurricane can catch the missile if it is small enough to hold in one hand and the hurricane has at least one hand free.

Spells

blade ward, gust, light, prestidigitation, feather fall, jump, thunderwave, gust of wind

Spell Slots

0,4,2

Other data

description

Hurricanes profess their disgust with decadence, and they dedicate their bodies and their minds to the world's destruction. Through breathing exercises and ascetic philosophy, skilled Howling Hatred initiates learn to imitate the cycling patterns of the hurricane. They believe the physical world must be shattered so that the creatures of the Material Plane can live unshackled by physical things.

Hurricanes see the frenetic activity of the world in slow motion, and themselves at the calm center of the storm. Through meditation and mysticism they learn to summon powerful blasts of wind, catch missiles with ease, and fall like feathers.