Husk Zombie

Explorer's Guide to Wildemount p. 293 (Third Party)

Size
Medium
Type
undead
Alignment
neutral evil
AC
10
Hit Points
37 (5d8+15)
Speed
walk 35 ft.
Saving Throws
Con +5, Wis +0
Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft.
Passive Perception
8
Languages
understands the languages it knew in life but can't speak
Challenge
1
Lineage
Zombie
STR
16
+3
DEX
10
+0
CON
16
+3
INT
3
−4
WIS
6
−2
CHA
5
−3

Traits

Curse of the Husk

A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn.

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack

The zombie makes two claw attacks. For each of these attacks that reduces a creature to 0 hit points, the zombie can make an additional claw attack.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Variant: Husk Zombie Bursters

Some husk zombies become bloated with disease and bile, their frenzied state pushing them to rush other living creatures, explode, and spread their horrid infection. A husk zombie burster has the following additional action option:

Burst: The zombie explodes and is destroyed. Each creature within 5 feet of it must make a DC 12 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. A humanoid creature killed by this damage rises as a husk zombie after 1 minute.

Other data

description

The wastes of Eastern Wynandir retain many curses and corruptions from the time of the Calamity, the worst of which pervert the sanctity of death. One such curse manifests as a terrible roving fog that draws the corpses of the fallen to rise as husk zombies—resilient undead of frightening speed and bloodlust. As well, some of the more heinous fiends that walk these scarred lands feed on the life force of the living, leaving these terrible undead in their wake.