Hydia Moonmusk

Storm King's Thunder p. 148

Size
Medium
Type
humanoid (any race)
Alignment
any alignment
AC
16 (studded leather armor, shield)
Hit Points
112 (15d8+45)
Speed
walk 30 ft.
Saving Throws
Str +7, Dex +5, Con +6
Skills
Athletics +10, Intimidation +5
Passive Perception
11
Languages
any one language (usually Common)
Challenge
5
STR
18
+4
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
15
+2

Traits

Brave

Hydia has advantage on saving throws against being frightened.

Brute

A melee weapon deals one extra die of its damage when Hydia hits with it (included in the attack).

Actions

Multiattack

Hydia makes three melee attacks or two ranged attacks.

Spear

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry

Hydia adds 3 to its AC against one melee attack that would hit it. To do so, Hydia must see the attacker and be wielding a melee weapon.

Other data

description