Hydia Moonmusk
Storm King's Thunder p. 148
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- any alignment
- AC
- 16 (studded leather armor, shield)
- Hit Points
- 112 (15d8+45)
- Speed
- walk 30 ft.
- Saving Throws
- Str +7, Dex +5, Con +6
- Skills
- Athletics +10, Intimidation +5
- Passive Perception
- 11
- Languages
- any one language (usually Common)
- Challenge
- 5
Traits
Brave
Hydia has advantage on saving throws against being frightened.
Brute
A melee weapon deals one extra die of its damage when Hydia hits with it (included in the attack).
Actions
Multiattack
Hydia makes three melee attacks or two ranged attacks.
Spear
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Reactions
Parry
Hydia adds 3 to its AC against one melee attack that would hit it. To do so, Hydia must see the attacker and be wielding a melee weapon.