Iarno "Glasstaff" Albrek
Phandelver and Below: The Shattered Obelisk p. 43
- Size
- Medium
- Type
- humanoid (human, wizard)
- Alignment
- lawful evil
- AC
- 12 (16 with mage armor and staff of defense)
- Hit Points
- 22 (5d8)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +3, Int +5
- Skills
- Arcana +5, History +5
- Passive Perception
- 11
- Languages
- Common, Draconic, Dwarvish, Elvish
- Challenge
- 1
Traits
Proficiency Bonus
+2
Special Equipment
Glasstaff wields a staff of defense (see appendix B). With the staff in hand, he can use an action to cast the mage armor spell and use his reaction to cast the shield spell.
Actions
Multiattack
Glasstaff makes two Shocking Burst attacks.
Shocking Burst
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 6 (1d6 + 3) lightning damage.
Spellcasting
Glasstaff casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):
- At will: light, mage hand
- 1/day each: charm person, hold person, magic missile
Teleport (2/Day) (Bonus Action)
Glasstaff magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see.
recharge
2/DAY
Spells
light, mage hand, charm person, hold person, magic missile