Ice Piercer

Icewind Dale: Rime of the Frostmaiden p. 226

Size
Medium
Type
monstrosity
Alignment
unaligned
AC
15 (natural armor)
Hit Points
22 (3d8+9)
Speed
walk 5 ft., climb 5 ft.
Skills
Stealth +5
Immunities
cold
Senses
blindsight 30 ft., darkvision 60 ft.
Passive Perception
8
Challenge
1/2
STR
10
+0
DEX
13
+1
CON
16
+3
INT
1
−5
WIS
7
−2
CHA
3
−4

Traits

False Appearance

While the ice piercer remains motionless on the ceiling, it is indistinguishable from a normal stalactite.

Spider Climb

The ice piercer can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Drop

Melee Weapon Attack: +3 to hit, one creature directly underneath the ice piercer. 10 (3d6) piercing damage plus 10 (3d6) cold damage. Miss: The ice piercer takes half the normal falling damage for the distance fallen.

Other data

description

Auril the Frostmaiden has transformed icicles into creatures that resemble piercers.

Clinging to the ceilings of caverns and large subterranean passages, piercers blend in perfectly with natural rock, dropping in silence to impale unsuspecting foes on the ground below.

A piercer is the larval form of a roper, and the two creatures often attack in tandem. A rock-like shell encases a piercer's body, giving it the look and texture of a stalactite. That shell protects a soft, slug-like upper body that lets the piercer move across cavern walls and ceilings to position itself for prey. With its eye and mouth closed, the piercer is difficult to distinguish from ordinary rock formations.